In Scrum, an event (meeting) that occurs at the beginning of an iteration (Sprint), where a Scrum Team examines the Product Backlog, and selects a set of high-priority items to work on during that Sprint. The primary outcomes from Sprint Planning include articulation of a Sprint Goal (the why), a set of work items that...Read More
In Scrum, a person who wears many hats, including coach, facilitator, mentor, and problem solver, when working with a Scrum Team. The Scrum Master (SM) seeks to establish psychological safety, ensuring that team members are collaborating effectively, helping them deliver business value at a sustainable pace, while also creating space for team members to recognize...Read More
In Scrum, a person who acts as the central point of product leadership at the team level, and as such, can articulate the voice of the customer. Key responsibilities of a Product Owner (PO) include bringing their business and domain expertise to bear to ensure that product vision, goals, and scope are clear, setting the...Read More
An individual with the authority to set the direction for a product, and often a family of products, using analytical methods such as market research, trend analysis, structured or unstructured interviews, and other forms of interaction with individual customers or a sample of the customer population. As such, Product Managers set strategy and vision for...Read More
A biography or profile of a fictitious user of a product, which is concise and visual, while also being representative of a group of users. A common layout for a persona is on a single page, including a photograph or cartoon, a hypothetical name, along with social or professional details and areas of interest. Because...Read More
A mathematical method to determine how many lines of communication exist between one node (person) and every other node in a group of people. A way to apply the Permutation Formula is to show that as team size increases, the lines of communication increase geometrically, to the point where effective 1:1 communication and team collaboration...Read More
A cyclical method of performing work and receiving feedback on the work, to improve products and processes. Plan-Do-Check-Act incorporates feedback loops to reinforce an empirical process, which focuses on inspection and adaptation instead of following a comprehensive, fully defined plan, where that plan is established up front and adhered to regardless of the outcomes or...Read More
A practice that originated with eXtreme Programming (XP), where two people work closely together, and frequently switch roles, with one writing code (the Driver), and the other reviewing and thinking of ways to test the code (the Navigator). Also, in a less formal sense, pairing can occur any time two team members work together such...Read More
The notion in psychology that the human brain is capable of maintaining 7 +/- 2 pieces of information at a time for immediate recall. Miller’s Law has important implications in areas such as Customer Experience and User Experience. A concept similar to what’s behind Miller’s Law — the Permutation Formula — applies to how many...Read More
Many teams make their work visible on a physical or electronic board, such the movement (flow) of work items toward done is apparent. On Kanban Boards, each work item is represented by a token, such as a Post-it-Note (on a physical board), or a rectangular digital object (in electronic tools), providing metadata about the work...Read More