A way of expressing a reasonably small unit of work that needs to be done to meet a particular customer or user need and thereby provide business value. User stories are articulated in such a way that they are understandable for both business people and technical people. It is a common practice to include a...Read More
In Scrum, a fixed timebox (iteration) that repeats during a product development effort, where each iteration cannot exceed one month in duration. Throughout a Sprint, a team focuses on completing work items, to deliver business value, such that there is a steady flow of work to Done. The work items that the team completes during...Read More
In Scrum, an event (meeting) that takes place at the end of an iteration (Sprint), where one or more Scrum Teams engage with stakeholders to inspect the work that was done during the Sprint, and get feedback on that work. A significant portion of the Sprint Review consists of a demonstration of working product, emphasizing...Read More
In Scrum, an event (meeting) that occurs at the beginning of an iteration (Sprint), where a Scrum Team examines the Product Backlog, and selects a set of high-priority items to work on during that Sprint. The primary outcomes from Sprint Planning include articulation of a Sprint Goal (the why), a set of work items that...Read More
An approach to both the design and delivery of services and products that emphasizes the customer experience. Similar to a Minimum Viable Product (MVP), a Minimum Viable Experience (MVE) is focused on delivering to customers, in the sense that an MVE offers a functional journey that provides them with an outcome. With an MVP, the...Read More